Choose a unit card from their hand and normal call it to their guardian circle (GC) as.Choose a rear-guard with the Intercept skill from their front row, other than a unit being attacked, and move it to (GC) as (this is not considered a call).Discard a card with "HEAL" from their hand to call a G guardian from face down in their G zone onto (GC) as.They may only do this if both players' vanguards are grade 3 or greater, and the number of face-up G guardians in their G zone is three or less. Play a blitz order from their hand whose grade is equal to or lower than their vanguard's grade.They may play one blitz order per turn.Įach time your opponent calls or moves a new unit to (GC) during a battle, the unit becomes a "guardian". While the guardian is on (GC), its value is continuously added to the of the unit it is guarding. A unit with no printed value is regarded as having 0.ġ0.4. During your Drive Step, perform a "drive check" equal to your attacking unit's drive. Reveal the top card of your deck and put it into your trigger zone. If that card has a trigger and is of the same clan as a unit on your field, resolve all effects indicated by the trigger on the card, in any order you like. Then, if the card is still in the trigger zone, put that card into your hand, regardless of whether it has a trigger or not.ġ0.5. During your Damage Step, compare the of the attacking unit with the of the unit being attacked. If the attacking unit's is greater than or equal to the unit being attacked, then the attack hits. If the attack hits, one of two situations occur, depending on the unit that was hit: If the attacking unit or the attacked unit leaves the field, or if the controller of any of these units is changed, or if any of these units is moved to another circle, then the attack is canceled and does not hit.
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